# The Tetris Effect

I was recently introduced to the videogame, The Witness, and was instantly hooked. The game involves labyrinthian puzzles with increasing levels of difficulty and complexity of rules to follow. Like many popular puzzles (Sudoku, Rubik’s Cube, jigsaws etc.), the concept is easy to understand, yet can become infuriating to master.

I don’t typically have an addictive personality, except for when it comes to one thing: solving puzzles. When I am trying to find the solution to a tricky puzzle, I can rarely put it down or think about much else until I’ve solved it. This was certainly the case with The Witness and I once again became addicted to the sensation of achievement in completing each one of its numerous puzzles. After one embarrassingly late evening of playing this game, I went to bed and found that my brain wanted to continue solving the puzzles while I slept. My dreams were a constant conjuration of mazes in my head that I had to find a path through. What I was experiencing is commonly call the Tetris effect.

At night, geometric shapes fell in the darkness as I lay on loaned tatami floor space. Days, I sat on a lavender suede sofa and played Tetris furiously. During rare jaunts from the house, I visually fit cars and trees and people together. Dubiously hunting a job and a house, I was still there two months later, still jobless, still playing.

(Goldsmith, 1994)

Although I’ve personally never particularly delved into Tetris I’ve certainly experienced similar symptoms with other games and puzzles. One of my earliest puzzle obsessions was Sudoku. When the puzzle first came to popularity in 2004, I was 8 years old and noticed my grandmother playing the game and I took an immediate interest. I asked her to teach me the concept and let me complete one. The satisfaction of solving one excited me and I immediately wanted to solve more so that Christmas I received a book full of Sudoku. I developed tactics and soon my head was full of floating integers needing to be correctly placed on 9×9 grids. I went through similar obsessions with Rubik’s Cube, jigsaws, and crosswords and any puzzle game I took an interest in.

Sharing these experiences of puzzle obsession on stage would certainly be challenging as it is such an abstract concept, yet if successful would be visually interesting and possibly spark thoughts about human thirst for knowledge and constant search for answers.

One initial idea for my performance influenced directly by the Tetris effect, is the use of the games main theme. Personally, I find this piece of music simplistic and catchy, much like the puzzle it has famously accompanied. This perfectly reflects the concept of something getting stuck in your head. I am considering playing different versions of this song throughout my entire performance as it has been adapted into a large variety of styles. I have created a playlist of covers of the song that I have been drawn to, including a large classical arrangement, dubstep, acoustic, and country. Importantly, I’ve included the original Russian folk song Korobeiniki which lended its tune to the Tetris theme.

References

Goldsmith, J. (1994), ‘This is Your Brain on Tetris‘, Wired, 2 May, accessed 26 February 2017.

# Criticisms From a Dog

A list of criticisms that a dog would have of humans:

• People are too critical
• People speak too much
• People rely on technology
• People are negative
• People have an unnecessarily large vocabulary
• People worry about the wrong things
• People lie
• People care too much about their appearance
• People are ashamed of excitement
• People are afraid of love
• People mix up love and hate
• People think about the future too much

There is an immediate paradox caused by the first item on this list, criticising that people are too critical. I want make these points in my performance with a very conscious awareness of the hypocrisy throughout. The intention of my piece is not to literally translate a dogs thoughts into a comprehensible performance. Rather, I want to criticise the behaviours of people, myself included, whilst in the guise of a dog. I would use the dog as a preferable identity even though the content of the performance wouldn’t necessarily line up with the way a dog may truly act. The rest of the arguments on the list can be made with just as much hypocrisy at the forefront in different ways. Simply speaking aloud that people ‘speak too much’ or ‘have an unnecessarily large vocabulary’ becomes hypocritical. The context of a man dressing up as a dog to claim that people ‘lie’ or ‘care too much about their appearance’ also becomes hypocritical. I will almost certainly use sound, lighting, or projections in my performance creating an ironic reliance on technology. I don’t want it to come across like I’m being intentionally hypocritical, but more like I have to contradict myself in order to make any kind of performance and that the human flaws are something seemingly inescapable.